The most unrealistic part of the Zomboid #shorts project

HomeOther ContentThe most unrealistic part of the Zomboid #shorts project
The most unrealistic part of the Zomboid #shorts project
The most unrealistic part of the Zomboid #shorts project
PZ is one of the most realistic games I've ever played, except… #shorts
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Project Zomboid is an open, zombie-infested sandbox. It asks a simple question: how will you die?

Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skill set, an expansive map, a massively customizable sandbox, and a cute tutorial raccoon await the unwary. So how are you going to die? All it takes is one bite…

In the towns of Muldraugh and West Point, survivors must loot houses, build defenses and do everything possible to delay their inevitable death from day to day. No help comes – their survival depends on their own cunning, luck and ability to escape a relentless horde.
Current features
Hardcore Sandbox Zombie survival game focused on realistic survival.
Online multiplayer survival with servers run by persistent players.
Local 4-player split-screen co-op
Hundreds of zombies with swarm mechanics and in-depth visual and auditory systems.
Full visibility system and real-time lighting, sound and visibility mechanisms. Hide in the shadows, stay quiet, and turn off the lights at night, or at least hang sheets on the windows.
Large and growing map (loosely based on a real-world location) for you to explore, pillage, and set up your fortress. Discover the Blindcoder map project: https://map.projectzomboid.com/
Vehicles with comprehensive physics and deep, realistic game mechanics.
Use tools and items to craft weapons, barricade and cook. You can even build zombie-proof forts by chopping down trees, sawing wood, and collecting supplies.
Face depression, boredom, hunger, thirst and illness while trying to survive.
Day turns into night. The electricity flickers. The hordes are migrating. Winter is coming. Little by little, nature takes over.
Farming, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in the game.
Real zombies that don't run. (Unless you tell them in the sandbox menu).
A ton of incredible atmospheric music from the prodigy that is Zach Beever.
Imaginative challenge scenarios and instant-action “Last Stand” mode, in addition to classic Sandbox and Survival modes
Full, open and powerful support for Lua modding.
Support for Xbox Controller on Windows. [Other pads can be configured manually. Gamepad support not currently available on Mac]

We are a small team at the moment, but we are also committed to providing the following:
planned features:
The return of our PZ Stories mode which also serves as the first ever tutorial actively trying to kill you with every turn. Kate and Baldspot return!
Deep and varied NPC encounters in a persistent world, powered by a meta-game system that turns each playthrough into your own zombie survival movie with emergent narrative gameplay.
Steady expansion of the countryside and towns around Muldraugh and West Point
Complete wilderness survival systems, animals and hunting for food.
More items, crafting recipes, weapons and game systems.
Steam Workshop and achievement support

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